Skyfire

How to play Skyfire

Skyfire: Island Command is a free real-time war strategy game in your browser. Here’s how a war works, from your first radar to your first invasion.

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Missile trails, warships and aircraft over the hex islands in a Skyfire battle

The goal

Four nations share an archipelago of hex islands. You win by taking territory: every island in a Conquest, or the most land when the clock runs out in the timed modes.

ModeHow you win
Quick war10 minutes on a small map. Whoever holds the most territories at the end wins.
Skirmish15 minutes. Whoever holds the most territories at the end wins.
ConquestCapture every island. The full war.
Key islandsThree gold key islands. Hold all three for 90 seconds to win, or hold the most land after 30 minutes.

A war starts one of two ways. Expansion: Start small. Neutral land is yours to take. Classic: The whole map is divided from the first minute.

Your first minutes

Striking

Pick a weapon in the Strike tab, then a target you can see. Drones are cheap scouts that reveal defenses along their path; Tomahawks fly low and weave; ballistic missiles hit hard from a high arc; an ICBM reaches anywhere and wrecks a whole region. Each weapon reloads after it fires, and you can pay to reload now when it matters.

Launch close to the target: nearer strikes give defenses less time and are harder to intercept. Ships and submarines carry missiles right up to an enemy coast. Full numbers are on the units page.

Defending

Layer your defenses. AA guns (reach 7) shred drones, jets and landing craft up close but rarely stop missiles. SAM sites (reach 16) fire at anything hostile they can see. A missile shield (reach 34) hunts only ballistic missiles and ICBMs. A damaged territory repairs over time, and Fortify buys back 25% of its strength at once.

Ships launch from a port; your capital starts with one. Destroyers escort, hunt submarines and fire Tomahawks. Submarines are invisible to radar and torpedo ships. Carriers are floating airbases for 8 aircraft. Sail a carrier with two destroyers and a submarine and it becomes a strike group that shrugs off most missiles. Send ships home to port to repair.

Air power

Build an airfield on four flat hexes (it takes 30 seconds), or use a carrier. Then build aircraft in the Air tab and send squadrons on missions: strike, air patrol, escort, recon or rebase. Formations trade speed for protection. Stealth jets are invisible to radar, and an AWACS is the only aircraft that can spot them. See every aircraft on the units page.

Invading

Bomb a territory until its strength drops under 35%, then send an invasion ($220). Troops land by sea, or by air with a transport. A territory you just captured can't be invaded back for 30 seconds, so you have a moment to dig in.

Command

Command, top right, holds your doctrines and upgrades. Every five minutes a decision offers three doctrines; pairs of them unlock combos such as Integrated air defense or Wolfpack. Upgrades make every strike, ship or interceptor better for the rest of the war. The full lists are on the units page.

Ways to play

Skyfire is free, runs in any modern browser on a computer, tablet or phone, and you can play as a guest with no email.

Tips

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